Computer science at Cornell. I build a lot of software — simulators,
radios, navigation, libraries, games. The projects change; caring about how
they’re architected doesn’t. Aerospace is the direction.
Now 01
Meddler in development
deterministic world simulator · navigated by causality
A simulated world — economies, leaders, wars, disasters — where history pauses,
rewinds, and forks: intervene and watch the future that was going to happen run
beside the one you just caused. The playable beta lands here first.